Capcom’s ‘Power Stone’ Games Are Finally Getting This Awesome Feature

Forbes - Feb 4th, 2025
Open on Forbes

Capcom has announced the release of the Capcom Fighting Collection 2, set to launch on May 16, 2025, across multiple platforms including Nintendo Switch, Xbox One, PS4, and Steam. This nostalgic collection will include eight classic Capcom games, notably featuring the Power Stone series. A significant highlight is the introduction of rollback netcode, allowing for online multiplayer capabilities, a long-awaited feature by fans who remember the original Dreamcast days. Priced at $39.99, the collection promises to offer both 2D and 3D gaming experiences, reviving interest in these beloved titles.

The announcement taps into the retro gaming trend, offering a modern twist with online functionalities that were absent in the original releases. The inclusion of rollback netcode is particularly significant, as it addresses longstanding desires for online playability that fans have harbored since the Dreamcast era. This move not only rejuvenates classic games for nostalgic players but also introduces them to a new generation, potentially expanding the audience and revitalizing interest in Capcom's storied gaming history. With its release on contemporary platforms, the collection is poised to make a substantial impact in both retro and broader gaming communities.

Story submitted by Fairstory

RATING

6.0
Moderately Fair
Read with skepticism

The story provides an engaging and nostalgic look at Capcom's upcoming Fighting Collection 2, blending personal anecdotes with factual claims. While it effectively captures the interest of gaming enthusiasts, particularly those with a fondness for retro games, it lacks balance and source quality due to the absence of citations and reliance on personal experiences. The article's clarity and readability are strengths, but its impact is limited by the lack of broader industry insights or expert opinions. Overall, the story is timely and relevant to the gaming community but would benefit from more rigorous sourcing and a balanced perspective.

RATING DETAILS

7
Accuracy

The story provides several factual claims, such as the release date of the Capcom Fighting Collection 2 and the inclusion of rollback netcode in Power Stone games. These claims are generally accurate based on available information, but some require further verification, such as the network play feature in Japan for Power Stone 2. The article's historical context, like the release date of Power Stone on the Sega Dreamcast and the features of Power Stone 2, is consistent with known facts. However, the story lacks citations to support its claims, which affects its overall accuracy score.

6
Balance

The story primarily focuses on the author's personal experiences and preferences, which introduces a subjective bias. It lacks a broader perspective on the Capcom Fighting Collection 2, such as industry expert opinions or consumer expectations. While it mentions several games and features, the narrative is heavily influenced by nostalgia and personal anecdotes, which may not represent a balanced view of the topic.

7
Clarity

The article is written in a conversational tone, making it accessible and engaging for readers. However, the structure could be improved for better clarity, as the narrative jumps between personal anecdotes and factual claims without clear transitions. The language is generally clear, but the lack of logical flow in presenting information may affect comprehension for readers unfamiliar with the gaming context.

5
Source quality

The article does not cite any sources, which affects its credibility and reliability. The narrative appears to be based on the author's personal experiences and memories, which can be subjective and potentially inaccurate. The lack of external sources or expert opinions limits the article's authority and makes it difficult to assess the impartiality of the reporting.

5
Transparency

The story lacks transparency in terms of disclosing the basis of its claims and the methodology behind its assertions. The author's personal anecdotes dominate the narrative, but there is no clear explanation of how these experiences relate to the broader context of the gaming industry. Additionally, potential conflicts of interest, such as personal biases towards certain games or consoles, are not addressed.

Sources

  1. https://beamstart.com/news/capcoms-power-stone-games-are-17387131016011
  2. https://www.youtube.com/watch?v=-PDife4pEeo
  3. https://www.youtube.com/watch?v=iUyttnn2c3o
  4. https://www.youtube.com/watch?v=tFcgWM-D-oo
  5. https://www.youtube.com/watch?v=Ryt_nSsBEcU